Warning! It seems that you are using Dodona within another webpage, so not everything may work properly. Let your teacher know so that he can solve the problem by adjusting a setting in the learning environment. In the meantime, you can click this link to open Dodona in a new window.
Warning! The page was not fully loaded, probably because of a network issue. It could be that not all functionalities work as expected. Please try reloading the page.
Tetris rotate
Sign in to test your solution.
import Graphics.Gloss
import Graphics.Gloss.Interface.Pure.Game
import Graphics.Gloss.Data.Color
import Data.List
import System.Random
data Block = Block (Int,Int)
deriving (Eq,Show)
data Tetromino = Tetromino Int (Int,Int) Color [Block]
deriving (Eq,Show)
-- Rotate a block 90 degrees
rotateBlock :: Int -> Block -> Block
rotateBlock offset (Block (x,y)) = Block ((-y)+offset,x)
-- Rotate a whole tetromino
-- This boils down to rotating all the blocks in the tetromino
-- try to use the map function for this in combination with rotateBlock
-- (* Difficulty 1 *)
rotate :: Tetromino -> Tetromino
rotate (Tetromino s p c blocks) = undefined