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Csharp-oefening

RPG inventory

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// RPG inventory program using System; using System.Collections.Generic; class Submission { // ------------------------- // Subprograms // ------------------------- static void add_item(List<string> inventory) { Console.WriteLine("What item are you adding to your inventory?"); string item = Console.ReadLine(); inventory.Add(item); Console.WriteLine("Item added."); } static void search(List<string> inventory) { Console.WriteLine("What item do you want to see if you have?"); string item = Console.ReadLine(); if (inventory.Contains(item)) { Console.WriteLine("You have the item."); } else { Console.WriteLine($"You do not have a {item}"); } } static void drop_item(List<string> inventory) { Console.WriteLine("What item do you want to drop?"); string item = Console.ReadLine(); // Check item exists if (inventory.Contains(item)) { inventory.Remove(item); Console.WriteLine("Item dropped."); } else { Console.WriteLine("You do not have this item."); } } static void look(List<string> inventory) { Console.WriteLine("Which inventory slot do you want to look at?"); int slot = Convert.ToInt32(Console.ReadLine()); if (slot < inventory.Count) { Console.WriteLine($"You have a {inventory[slot]} in slot {slot}"); } else { Console.WriteLine("Invalid slot."); } } // Returns false when the player chooses to quit. static bool choose_action(List<string> inventory) { Console.WriteLine($"You have {inventory.Count} items in your inventory."); Console.WriteLine("What action do you want to take? (add/look/drop/search/quit)"); string action = Console.ReadLine(); switch (action) { case "add": add_item(inventory); break; case "drop": drop_item(inventory); break; case "look": look(inventory); break; case "search": search(inventory); break; case "quit": return false; } Console.WriteLine(); return true; } // ------------------------- // Main program // ------------------------- public static void Main(string[] args) { List<string> inventory = new List<string>() {"sword", "shield"}; while (choose_action(inventory)) { } } }