Tetris move
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type Direction = (Int,Int)
data Block = Block (Int,Int)
deriving (Eq,Show)
-- Move a block in a certain direction
-- This boils down to adding the change in direction to the block coordinate.
-- (* Difficulty 1 *)
move :: Direction -> Block -> Block
move (x,y) (Block (p,q)) = undefined
Je kunt zo vaak indienen als je wenst. Er wordt enkel rekening gehouden met je laatst ingediende oplossing.
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